
Also if anyone here has any ideas for other things I should cover that I might not have otherwise, let me know!Īnd more parts to come later. All of this is possible primarily because the ground pound animation actually brings you up a little bit before it launches you downward:Īnd more parts to come later. It's good for attacking enemies that are above you, as well as ground pounding on bumpers that are above you. Find release dates, previews, and more or sell your game for cash or credits on.
Rayman legends ps4 Ps4#
It's useful for landing on high platforms normally too high to reach. Rayman Legends: Rayman Legends by Ubisoft, Ubisoft for PS4 at GameNation. The Ground Pound move does a lot more than just sending you downward as maximum speed. The fact that you can cancel the air kick really quickly after using it with a hover allows you to use it for many things, such as air kick stalling to save you life, or to cancel into another air kick to speed up boss fights: Slopes are pretty intuitive so hopefully a shorter video like this one will suffice:Īir kicking in this game is exceedingly good at a lot of things. Slopes are one of the easiest ways to gain speed, as well as one of the easiest ways to lose speed. It's important in allowing you to preserve momentum, gain momentum, and gain extra jump distance to make jumps you would normally not make: Roll jumping is one of the most important things to learn for basic movement. So here's the first part, and I decided to go over the tech commonly called the "YBY" or YYB" tech first. Hopefully these videos will help newer players understand the physics of this game better.

I'll also at a later date start making Advanced Movement Tutorials as well as Individual Level Tutorials for Any% Speedruns (Not for Wii U or Vita in most cases though). There's not a whole lot of resources out there for new blood for Rayman Legends, so I decided to make a series of Rayman Legends tutorials that will go over basic movement of Rayman for speedrunning.
